← Grand Armorium

Data Builder

An editor for game data: units, points, options, profiles and rules text. Use it to fill gaps in existing data, fix mistakes, or build a game system from scratch, then share the result with anyone using Armorium.

Windows soon Linux soon

Installing

Opening data

Start from existing data or from nothing. Under Data → Add data you can open:

Choose which armies to keep. Shared catalogues they depend on come along automatically.

Finding your way around

Pick a game system, then a book (catalogue). Entries are listed on the left; the selected one opens for editing on the right. The Missing text filter lists every rule that still has no rules text, which is the quickest way to see what's left to fill in.

Adding units

Editing entries

Each entry has its points, options and upgrades, profiles (characteristics) and rules. Options can be limited (minimum and maximum) and grouped, and rules can be shared between units so they only need writing once.

Modifiers and conditions

Every entry has an Advanced section showing its raw data in the BattleScribe-style structure the engine reads. Use it for anything the forms don't cover, such as modifiers (an option changes points, a limit or a characteristic) and the conditions that trigger them.

Check your change in a test list: the list builder shows points, limits and problems exactly as players will see them.

History and undo

Every save is recorded. Pick nothing on the left to see the full history; any save in it can be undone.

Sharing your data

Only share data you have the right to share.

Editing a host's data

If you're an admin on an Armorium Host, the same Data Builder is available in the app under Data. Your changes are saved on the host, with the same history and undo, and everyone gets them the next time their app loads the data.